Blender Git Commit Log
Git Commits -> Revision 0707177
Revision 0707177 by Clément Foucault (master) June 14, 2019, 17:17 (GMT) |
Fix T64913 Eevee: shader compilation does not reset TAA This tracks the number of compiling shaders and just reset the TAA if previous number mismatch. |
Commit Details:
Full Hash: 0707177ab868f1845dba1ecfd396e58c091e89b0
Parent Commit: 4867554
Lines Changed: +27, -1
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_engine.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+5, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+5, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+5, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+5, -1) (Diff)