Blender Git Commit Log
Git Commits -> Revision 0c4ce8e
Revision 0c4ce8e by Clément Foucault (master) May 17, 2019, 16:17 (GMT) |
Eevee / Workbench: Fix hair normals Hair normals were not behaving correctly. This corrects their looks and fix the node shader geometry that was showing the flat normal. |
Commit Details:
Full Hash: 0c4ce8e55e93c76c81f70db64dc8dee52b30a9f3
Parent Commit: ec3940a
Lines Changed: +10, -13
5 Modified Paths:
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+1, -3) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+5, -6) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+5, -6) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -1) (Diff)