Blender Git Commit Log
Git Commits -> Revision 0d6533a
Revision 0d6533a by Ton Roosendaal (master) January 13, 2004, 22:49 (GMT) |
fix for bug that caused transparant shadow change how a texture rendered itself. this happened when transparent shadow ray hit a face with same material as where ray started. is this understandable? i guess not! :P the actual fix is just a few lines, to store material locally before going to trace transp shadow. |
Commit Details:
Full Hash: 0d6533a48fe35770548d58941bae49c6d91a84dd
SVN Revision: 1922
Parent Commit: 6727eb6
Lines Changed: +13, -1
1 Modified Path:
/source/blender/render/intern/source/ray.c (+13, -1) (Diff)