Blender Git Commit Log
Git Commits -> Revision 0d6533a
Revision 0d6533a by Ton Roosendaal (master)
January 13, 2004, 22:49 (GMT)
fix for bug that caused transparant shadow change how a texture
rendered itself. this happened when transparent shadow ray hit a face
with same material as where ray started.
is this understandable? i guess not! :P
the actual fix is just a few lines, to store material locally before
going to trace transp shadow.
Full Hash: 0d6533a48fe35770548d58941bae49c6d91a84dd
SVN Revision: 1922
Parent Commit: 6727eb6
Lines Changed: +13, -1
1 Modified Path:
/source/blender/render/intern/source/ray.c (+13, -1) (Diff)