Fix T84029: Point Distribution node crash on mesh with no faces
This bug exposes some ugliness in the implementation in poisson disk distribution implementation with likely incorrect resizing of vectors and some other assumptions. However, a simple quick fix is to return early when the input mesh has no faces. This makes sense anyway because there is no surface to scatter on.
Full Hash: 0da1fc2fc4173e8d2f4b694d8996a7873c0b1ea3 Parent Commit: cda8979 Lines Changed: +5, -0