Blender Git Commit Log

Git Commits -> Revision 0f2ce08

Revision 0f2ce08 by Joseph Eagar (master)
May 24, 2007, 23:02 (GMT)
BMesh Branch

Got the drawing stuff for editmode to work a little better.
There is a problem where the transparent overlay for
non-backbuffered select in solid mode isn't drawing
transparent. I need to find a way to force opengl vertex
arrays to draw transparent.

Generalized the new opengl vertex array drawing API a
little bit. Added drawEditVerts/FacePoints to
DerivedMesh. Note that the opengl vertex array system is
an optional thing that DerivedMeshes can use, the actual
DerivedMesh drawing stuff is still used for drawing.

Also got non-backbuffered vertex select to work. Wahoo!
Unfortunately the code for bmesh to work with transforms
isn't working, despite being one of the first things I
converted.

Commit Details:

Full Hash: 0f2ce08a0d8ade5aef3ace835435e98f21fe6252
SVN Revision: 10774
Parent Commit: f917cb0
Lines Changed: +346, -36

8 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+42, -9) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+44, -9) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -0) (Diff)
/source/blender/include/BDR_drawobject.h (+4, -1) (Diff)
/source/blender/include/editbmesh.h (+6, -1) (Diff)
/source/blender/src/drawobject.c (+123, -13) (Diff)
/source/blender/src/editbmesh_interface.c (+123, -2) (Diff)
/source/blender/src/transform_conversions.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021