Blender Git Commit Log

Git Commits -> Revision 0feeea1

November 10, 2018, 07:55 (GMT)
BMesh: avoid incorrect/invalid matrix calculation

- `BKE_object_scale_to_mat3` was used to get the worldspace scale,
without taking constraints, parenting etc into account.
- Don't pass object's into BMesh API, (prefer matrices instead).
- Avoid matrix invert for each edge-angle calculation.
- Avoid 2x matrix multiplies when looping over edge pairs.

Commit Details:

Full Hash: 0feeea1bd5fa6833bb9fc300db7b715ae5d94148
Parent Commit: dc21ef7
Lines Changed: +41, -41

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018