Blender Git Commit Log

Git Commits -> Revision 116439e

Revision 116439e by Bastien Montagne (master)
October 13, 2014, 12:03 (GMT)
Mesh calc smooth group: several fixes.

* Consider non-manifold edges as sharp, as in split normals handling.
* Consider edges from sharp polys as sharp!!!
* Fix returned number of groups (was off-by-one for non-bitflags grouping, could also
be wrong in case of id overflow).

Note about using sharp polys too to define groups: Only current use of this function
(Obj exporter) does not need that, because it does its own check for sharp faces.
However, we might reuse that func in other places in future (e.g. in custom split
normals area), so better to get a consistent behavior!

Commit Details:

Full Hash: 116439ed91dd313fdc30c93b5d76807b7473ad39
Parent Commit: 4eadc38
Lines Changed: +13, -2

1 Modified Path:

/source/blender/blenkernel/intern/mesh_mapping.c (+13, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021