Blender Git Commit Log
Git Commits -> Revision 12200c3
Revision 12200c3 by Brecht Van Lommel (apricot) August 29, 2008, 13:23 (GMT) |
Apricot Branch: better support for multiple scenes with glsl, now it keeps shaders and lamps per scene. |
Commit Details:
Full Hash: 12200c39dfa6bf7598d85cafd969fc59047dd815
SVN Revision: 16301
Parent Commit: 87b7ba7
Lines Changed: +70, -58
13 Modified Paths:
/source/blender/blenkernel/intern/material.c (+2, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+11, -9) (Diff)
/source/blender/gpu/intern/gpu_material.c (+27, -19) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -2) (Diff)
/source/blender/src/drawscene.c (+0, -4) (Diff)
/source/blender/src/drawview.c (+1, -1) (Diff)
/source/blender/src/previewrender.c (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+18, -14) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+11, -9) (Diff)
/source/blender/gpu/intern/gpu_material.c (+27, -19) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -2) (Diff)
/source/blender/src/drawscene.c (+0, -4) (Diff)
/source/blender/src/drawview.c (+1, -1) (Diff)
/source/blender/src/previewrender.c (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+18, -14) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -0) (Diff)