Blender Git Commit Log
Git Commits -> Revision 1326130
Revision 1326130 by Clément Foucault (master) February 26, 2018, 18:41 (GMT) |
DRW: Add new Draw Manager OpenGL Context. This separate context allows two things: - It allows viewports in multi-windows configuration. - F12 render can use this context in a separate thread and do a non-blocking render. The downside is that the context cannot be used while rendering so a request to refresh a viewport will lock the UI. This is something that will be adressed in the future. Under the hood what does that mean: - Not adding more mess with VAOs management in gawain. - Doing depth only draw for operators / selection needs to be done in an offscreen buffer. - The 3D cursor "autodis" operator is still reading the backbuffer so we need to copy the result to it. - All FBOs needed by the drawmanager must to be created/destroyed with its context active. - We cannot use batches created for UI in the DRW context and vice-versa. There is a clear separation of resources that enables the use of safe multi-threading. |
Commit Details:
Full Hash: 13261304a331b4cff37de477ddf19c915ed64b2c
Parent Commit: 0940e89
Lines Changed: +347, -22
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl (+12, -0) (View)
19 Modified Paths:
/source/blender/draw/DRW_engine.h (+5, -0) (Diff)
/source/blender/draw/intern/draw_cache.c (+5, -2) (Diff)
/source/blender/draw/intern/draw_manager.c (+218, -6) (Diff)
/source/blender/editors/render/render_internal.c (+0, -9) (Diff)
/source/blender/editors/render/render_opengl.c (+8, -0) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+6, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+4, -0) (Diff)
/source/blender/editors/space_view3d/view3d_view.c (+11, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_batch.h (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_batch_presets.c (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+8, -0) (Diff)
/source/blender/windowmanager/CMakeLists.txt (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+7, -0) (Diff)
/source/blender/windowmanager/intern/wm_window.c (+42, -0) (Diff)
/source/blender/windowmanager/WM_api.h (+5, -0) (Diff)
/source/blender/windowmanager/wm_window.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_cache.c (+5, -2) (Diff)
/source/blender/draw/intern/draw_manager.c (+218, -6) (Diff)
/source/blender/editors/render/render_internal.c (+0, -9) (Diff)
/source/blender/editors/render/render_opengl.c (+8, -0) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+6, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+4, -0) (Diff)
/source/blender/editors/space_view3d/view3d_view.c (+11, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/GPU_batch.h (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_batch_presets.c (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+8, -0) (Diff)
/source/blender/windowmanager/CMakeLists.txt (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+7, -0) (Diff)
/source/blender/windowmanager/intern/wm_window.c (+42, -0) (Diff)
/source/blender/windowmanager/WM_api.h (+5, -0) (Diff)
/source/blender/windowmanager/wm_window.h (+1, -0) (Diff)