Blender Git Commit Log
Git Commits -> Revision 14fdcbe
Revision 14fdcbe by Benoit Bolsee (interactive_physics) October 19, 2018, 08:08 (GMT) |
Setting object position is propagated to the physics simulation even for dynmamic objects. The velocity is also reset to 0, which makes sense after forcing a dynamic object position. Known issues: - in interactive mode, changing an object position by rna causes a simulation step - setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API |
Commit Details:
Full Hash: 14fdcbe0009e62d2b748f5de55db5ea1d360705c
Parent Commit: ad21793
Lines Changed: +41, -22