Blender Git Commit Log

Git Commits -> Revision 14fdcbe

Revision 14fdcbe by Benoit Bolsee (interactive_physics)
October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API

Commit Details:

Full Hash: 14fdcbe0009e62d2b748f5de55db5ea1d360705c
Parent Commit: ad21793
Lines Changed: +41, -22

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021