Blender Git Commit Log
Git Commits -> Revision 15952fb
Revision 15952fb by Benoit Bolsee (master) August 7, 2008, 11:31 (GMT) |
BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is located in Bullet: the manifold contact points for non-response objects (sensor, ghost) are not refreshed and stay in the cash as long as the objects overlap in the broad phase. Instead of fixing Bullet, I put a work around in the BGE. This may need review when a new Bullet library is integrated |
Commit Details:
Full Hash: 15952fb26caccc5207234b768bf542070c0ec404
SVN Revision: 15998
Parent Commit: 3adf5dd
Lines Changed: +16, -4
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+16, -4) (Diff)