Blender Git Commit Log

Git Commits -> Revision 62f9ba6

Revision 62f9ba6 by Benoit Bolsee (master)
August 8, 2008, 09:57 (GMT)
BGE bug #17450 fixed: When we have parented objects with no scale-applyed objects the ray hit system doesn't work properly. Fix by separating rotation and scaling in the parent inverse node to keep scaling correct down to the leaf objects. Only isotropric scaling should be used, as always with the BGE.

Commit Details:

Full Hash: 62f9ba67c0970ef6a7fa2a9feae4784a94d675dc
SVN Revision: 16022
Parent Commit: fa98def
Lines Changed: +11, -1

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+11, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021