Blender Git Commit Log
Git Commits -> Revision 18e316b
Revision 18e316b by Dalai Felinto (master) June 7, 2018, 18:34 (GMT) |
Uniform Buffer Objects: Simplification refactor Since we are only creating this and never updating, there is no need for the original approach with the individual data to be updated. Note we only populate the GPU data when binding the UBO, so we can in the future easily create the UBOs in a separate thread than the main drawing one. Also at the moment animated materials are not working. To fix that we need to free/tag for free the GPUMaterials in BKE_material_eval. |
Commit Details:
Full Hash: 18e316bcb9f4aa7221f82a40fd3307cde7eaffbb
Parent Commit: 57da454
Lines Changed: +23, -50