Blender Git Commit Log
Git Commits -> Revision 1a222aa
February 9, 2017, 13:51 (GMT) |
Cycles: Implement record-all transparent shadow function for GPU The idea is to record all possible transparent intersections when shooting transparent ray on GPU (similar to what we were doing on CPU already). This avoids need of doing whole ray-to-scene intersections queries for each intersection and speeds up a lot cases like transparent hair in the cost of extra memory. This commit is a base ground for now and this feature is kept disabled for until some further tweaks. |
Commit Details:
Full Hash: 1a222aaf9f1bd62644e1d9f97497f4360467a541
Parent Commit: 92ecd32
Committed By: Bastien Montagne
Lines Changed: +70, -50