Blender Git Commit Log

Git Commits -> Revision 1a222aa

February 9, 2017, 13:51 (GMT)
Cycles: Implement record-all transparent shadow function for GPU

The idea is to record all possible transparent intersections when
shooting transparent ray on GPU (similar to what we were doing on
CPU already).

This avoids need of doing whole ray-to-scene intersections queries
for each intersection and speeds up a lot cases like transparent
hair in the cost of extra memory.

This commit is a base ground for now and this feature is kept
disabled for until some further tweaks.

Commit Details:

Full Hash: 1a222aaf9f1bd62644e1d9f97497f4360467a541
Parent Commit: 92ecd32
Committed By: Bastien Montagne
Lines Changed: +70, -50

2 Modified Paths:

/intern/cycles/kernel/bvh/bvh.h (+20, -2) (Diff)
/intern/cycles/kernel/kernel_shadow.h (+50, -48) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021