Blender Git Commit Log

Git Commits -> Revision 1c99c8f

January 19, 2015, 19:20 (GMT)
Radical simplification of the wind effect on hair, since the previous
approach does not work very well.

Using a cross section estimate still causes large oscillations due to
varying hair force based on angles. It also requires a sensible hair
thickness value (particle radius) which is difficult to control and
visualize at this point.

The new model is based purely on per-vertex forces, which seems to be
much more stable. It's also somewhat justified by the fact that each
hair vertex represents a certain mass.

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp

Commit Details:

Full Hash: 1c99c8f1043c46ffc7517354251fc1336eb56f08
Parent Commit: 5ee4cf0
Lines Changed: +25, -1

3 Modified Paths:

/source/blender/physics/intern/BPH_mass_spring.cpp (+11, -0) (Diff)
/source/blender/physics/intern/implicit.h (+2, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+12, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021