Blender Git Commit Log
Git Commits -> Revision 1e48084
Revision 1e48084 by Clément Foucault (master) December 2, 2019, 17:35 (GMT) |
Overlay: Fix vertex discard issue on Nvidia hardware Instead of relying on undefined behavior to discard the line, we put the vertex at the camera origin so that interpolation does not produce any fragment. We don't use FLT_MAX as it also gives unpredicatble results on NVidia. |
Commit Details:
Full Hash: 1e480840a2123a6b61e7aa3e6f7935b6654f9981
Parent Commit: df29e9c
Lines Changed: +2, -2
1 Modified Path:
/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl (+2, -2) (Diff)