Blender Git Commit Log

Git Commits -> Revision 1e811c7

Revision 1e811c7 by Ton Roosendaal (master)
December 5, 2004, 21:49 (GMT)
Bugfix: normal mapping for textures wasn't rotated back to view space,
causing weird results on camera moves or object rotations.

Added: support for "normal maps". See for example:
http://members.shaw.ca/jimht03/normal.html

The Image panel in Texture buttons has new option "Normal Map" for it.
When this is used, normals are read straight from RGB values, and blended
with the current normal.

Commit Details:

Full Hash: 1e811c7886bef99ff81f6990f4337f526c3676bd
SVN Revision: 3599
Parent Commit: 0b24f20
Lines Changed: +94, -53

5 Modified Paths:

/source/blender/blenkernel/intern/image.c (+30, -21) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/texture.c (+50, -26) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)
/source/blender/src/previewrender.c (+10, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021