Blender Git Commit Log
Git Commits -> Revision 26ceb98
July 12, 2016, 06:09 (GMT) |
Use DynString to "include" shared code in the strand vert/geom/frag shaders. This way we can avoid duplicate code for effects without going out of sync. |
Commit Details:
Full Hash: 26ceb98ced0d6f88d8756d511614f989aea1ab71
Parent Commit: 062e52b
Lines Changed: +59, -56
2 Added Paths:
/source/blender/gpu/shaders/gpu_shader_strand_effects.glsl (+33, -0) (View)
/source/blender/gpu/shaders/gpu_shader_strand_util.glsl (+6, -0) (View)
/source/blender/gpu/shaders/gpu_shader_strand_util.glsl (+6, -0) (View)