Blender Git Commit Log

Git Commits -> Revision 2724d64

June 13, 2012, 19:51 (GMT)
Convirting GE to the new matrix stack manager.
Still, there is some clean up to do like remove glMatrixMode (because stack needs to be in correct matrix mode for old stack code)
Also, most gpuOrtho must be replaced with gpuLoadOrtho
This commit also contains GLES code for shaders, which later will be better integrated.

Commit Details:

Full Hash: 2724d64fbbbfdbd61d13412bfa662686b583132c
SVN Revision: 47850
Parent Commit: 36786f4
Lines Changed: +624, -149

18 Modified Paths:

/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+5, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+34, -18) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+32, -15) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+26, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+27, -16) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+36, -21) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+12, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+18, -7) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+70, -38) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+15, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+75, -19) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+256, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021