Blender Git Commit Log

Git Commits -> Revision 28cc31b

Revision 28cc31b by Tamito Kajiyama (master)
October 10, 2011, 19:57 (GMT)
Stability improvements for the Face Smoothness option.

The instability considered here is due to a persistent failure of the
getFEdge() method in the Interface0D class and its subclasses in the
presence of smooth FEdges. When the Face Smoothness option is
enabled, the view map is populated with not only sharp FEdges (i.e.,
edges in the original meshes) but also smooth FEdges (i.e., newly
built edges lying on triangular surfaces). The failure of getFEdge()
caused many related issues because the method is widely used in other
predicates and functions that rely on it. The most prominent example
of related user-visible problems is a constant failure of the built-in
MaterialF0D.

The main issue and related problems were addressed as follows:

* A bug in the construction of smooth FEdges was fixed. Individual
smooth FEdges, even when they were detected as a series of smooth
FEdges that constitute one smooth ViewEdge, may have some irregular
geometry in the form of non-uniform OWXFaceLayer::order values. The
OWXFaceLayer::order values were used in an inappropriate way, so that
resulting smooth ViewEdges may have an FEdge between two subsequent
SVertices that were indeed the same SVertex object. This was an
unexpected situation that getFEdge() could not handle.

* Another issue in the construction of smooth FEdges was resolved.
When sharp FEdges are constructed, two SVertices at both ends of an
FEdge are generated only when no SVertex exists in a given 3D position
(this way, the original mesh topology is reconstructed from a bunch of
independent triangles that the BlenderFileLoader class passes to the
view map creation process). This sharing of SVertices was used also
for the generation of SVertices at the two ends of each smooth FEdge,
causing the getFEdge() failure in the presence of smooth FEdges. The
workaround implemented here is to simply suppress the sharing of
generated SVertices when smooth FEdges are created.

* In the Parameter Editor mode, the built-in MaterialF0D was replaced
with a better implementation that works well with Curves and Strokes.
MaterialF0D does not work with these 1D data types.

Commit Details:

Full Hash: 28cc31ba11f805c4cac2a250b4181ec9c556b8da
SVN Revision: 40917
Parent Commit: 6c64286
Lines Changed: +71, -44

4 Modified Paths:

/release/scripts/freestyle/style_modules/Functions0D.py (+11, -0) (Diff)
/release/scripts/freestyle/style_modules/parameter_editor.py (+2, -2) (Diff)
/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp (+55, -41) (Diff)
/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021