Blender Git Commit Log
Git Commits -> Revision 2b875a9
Revision 2b875a9 by Campbell Barton (master) January 29, 2013, 15:05 (GMT) |
skip calculating the normal for each face when triangulating, all callers make sure its valid. also remove some commented code (more then one generation of bmesh old). |
Commit Details:
Full Hash: 2b875a947ff831dd8f7d4b5bc2d5df10f614864d
SVN Revision: 54188
Parent Commit: d18fca8
Lines Changed: +83, -139
6 Modified Paths:
/source/blender/blenlib/BLI_math_matrix.h (+1, -0) (Diff)
/source/blender/blenlib/intern/math_matrix.c (+7, -0) (Diff)
/source/blender/blenlib/intern/math_rotation.c (+2, -0) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+70, -125) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.h (+1, -1) (Diff)
/source/blender/bmesh/tools/bmesh_triangulate.c (+2, -13) (Diff)
/source/blender/blenlib/intern/math_matrix.c (+7, -0) (Diff)
/source/blender/blenlib/intern/math_rotation.c (+2, -0) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+70, -125) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.h (+1, -1) (Diff)
/source/blender/bmesh/tools/bmesh_triangulate.c (+2, -13) (Diff)