Blender Git Commit Log
Git Commits -> Revision 2dad2aa
Revision 2dad2aa by Dalai Felinto (master) August 18, 2017, 14:42 (GMT) |
Uniform Buffer Objects: More complete padding solution Move floats around when needed to accomodate vec3 arrays efficiently. With this we use slightly less memory when possible. Basically vec3s are not treated as vec4 unless we have no float to use for padding). Reviewers: fclem, sergey Differential Revision: https://developer.blender.org/D2800 |
Commit Details:
Full Hash: 2dad2aa9b7d8fb8d84c8663ad81bd28d979c50fb
Parent Commit: 659be38
Lines Changed: +51, -1
1 Modified Path:
/source/blender/gpu/intern/gpu_uniformbuffer.c (+51, -1) (Diff)