Blender Git Commit Log
Git Commits -> Revision 2e4a102
Revision 2e4a102 by Ton Roosendaal (master) November 11, 2004, 13:17 (GMT) |
Fix for bug #1756 This was caused by a very primitive method of interpolating quaternions. It was converting quats to mat and back to quat, and then just doing a linear interpolation. That whilst quaternions are renowned for having good interpolation possible. I've experimented with 2 quaternion interpolation methods, and can only get one to work correctly... the "official" version from Watt brothers I can't get working, both are in arithb.c now. Will arrange *close* review with experienced NLAers for it! But testing here gives fully predictable results. Also changed; - added pointer check in drawaction - changed puldown menu for correct hotkeys for move NLA strips up/down |
Commit Details:
Full Hash: 2e4a10253b8f96b631eee8af5e1e711f372612ae
SVN Revision: 3436
Parent Commit: 11fe492
Lines Changed: +124, -20