Blender Git Commit Log

Git Commits -> Revision 2ea7042

May 31, 2012, 04:54 (GMT)
Changing the mesh converter to stop using BL_Material as a temporary place holder for rgb and uv data. This is the first step in getting rid of per face material conversions, which are taking up a lot of time.

Commit Details:

Full Hash: 2ea70424f6cccd06c9dbd8f5b47dd0f7f9878c09
SVN Revision: 47252
Parent Commit: 72117ca
Lines Changed: +85, -133

3 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+84, -83) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -43) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+0, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021