Blender Git Commit Log
Git Commits -> Revision 310a37c
Revision 310a37c by Campbell Barton (master) July 10, 2008, 14:23 (GMT) |
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable. When using states, an action like kick or throw can often switch out before finishing playing the action, and there was no way to play from the start frame the second time round. (even setting the actions current frame through python doesn't work work) |
Commit Details:
Full Hash: 310a37c29c283b2a7aef0ec2e3cc7fe366b23698
SVN Revision: 15519
Parent Commit: 99fdf27
Lines Changed: +64, -12
6 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+3, -2) (Diff)
/source/blender/src/buttons_logic.c (+12, -8) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+28, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+5, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)
/source/gameengine/PyDoc/BL_ActionActuator.py (+15, -0) (Diff)
/source/blender/src/buttons_logic.c (+12, -8) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+28, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+5, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)
/source/gameengine/PyDoc/BL_ActionActuator.py (+15, -0) (Diff)