Blender Git Commit Log

Git Commits -> Revision 31956cd

Revision 31956cd by Ton Roosendaal (master)
October 14, 2004, 10:15 (GMT)
This fix, bug #1342, makes blender consistant, but won't really solve
weakness in design.

Issue was: if you delete the 'mother metaball', which is an object with
name without a number, the entire metaball family isn't polygonized. Sofar
so good, where it not that rendering still worked, because it searches all
objects in the scene for a family member with lowest name.

Doing such a search within the main drawing loops will become a major
slowdown, so this better isn't done.

I don't mind sticking to (documented) consistant behaviour. Alternative is
a flag in object to denote it's a Mother Ball, and check for that instead.
This isn't nice to code in current Blender though... we don't have a signaling
system where to insert such tests reliably, making it very hackish.

Jiri; I hope you can agree with the solution! :) Just want to have tracker
cleaned up, refine it to real bugs.

Commit Details:

Full Hash: 31956cda44e211974ed08848ea722dfe9464d6b5
SVN Revision: 3251
Parent Commit: 9421615
Lines Changed: +5, -5

1 Modified Path:

/source/blender/blenkernel/intern/displist.c (+5, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021