Blender Git Commit Log
Git Commits -> Revision 330aa94
Revision 330aa94 by Brecht Van Lommel (master) September 5, 2008, 14:33 (GMT) |
* GLSL lamps now respect 3d viewport layers. * Fix undo crash related to sound. Sounds still stop working in the game engine after undo, but seems to be a different issue. |
Commit Details:
Full Hash: 330aa94ecc0a674c7c2e8c34909c7b8ee9753c31
SVN Revision: 16382
Parent Commit: 5b6e9ee
Lines Changed: +74, -37
7 Modified Paths:
/source/blender/gpu/GPU_material.h (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+50, -28) (Diff)
/source/blender/src/drawview.c (+3, -3) (Diff)
/source/blender/src/editsound.c (+15, -0) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+50, -28) (Diff)
/source/blender/src/drawview.c (+3, -3) (Diff)
/source/blender/src/editsound.c (+15, -0) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -1) (Diff)