Blender Git Commit Log

Git Commits -> Revision 34a5739

Revision 34a5739 by Ton Roosendaal (master)
March 13, 2006, 11:01 (GMT)
Two fixes in renderpipe...

- Renderwin still used a thread-unsafe malloc, in the header text print

- Setting clipping flags in vertices for parts required a mutex lock after
all... I thought it would go fine, but noticed on renders with small
amounts of faces that sometimes faces disappear from a render.
(was doing movie credits, so all faces are visible! Otherwise it would
have hardly been noticable...)

Commit Details:

Full Hash: 34a5739a8a9e579b8e07eb06c0fad9f449d433e6
SVN Revision: 7052
Parent Commit: 0b9c41e
Lines Changed: +50, -26

7 Modified Paths:

/source/blender/blenkernel/intern/node_composite.c (+2, -2) (Diff)
/source/blender/blenlib/BLI_threads.h (+6, -2) (Diff)
/source/blender/blenlib/intern/threads.c (+11, -4) (Diff)
/source/blender/render/intern/source/envmap.c (+2, -2) (Diff)
/source/blender/render/intern/source/imagetexture.c (+6, -6) (Diff)
/source/blender/render/intern/source/zbuf.c (+7, -1) (Diff)
/source/blender/src/renderwin.c (+16, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021