Blender Git Commit Log

Git Commits -> Revision 34f32f1

Revision 34f32f1 by Brecht Van Lommel (render25)
February 11, 2010, 19:29 (GMT)
Render Branch: WIP commit

* Pixel cache now works for raytraced AO/env/indirect.
* Falloff distance value is now only used for custom curve, linear and
quadratic now have a smooth factor (range 0-1).
* Lamp multisampling code moved from shadow to shading, so that both
shading and shadow can be multisampled. This should give correct area
lights at the cost of noise.
* Halo now uses same lamp code as surface instead of duplicating it.
* Fix in volume code, was too bright now with lamp changes.
* Only shadow materials are now computed different, sharing more code
but not matching old behavior yet.

Commit Details:

Full Hash: 34f32f16e392967255d8a93e1f824b121f05abb0
SVN Revision: 26814
Parent Commit: bf06230
Lines Changed: +750, -757

28 Modified Paths:

/release/scripts/ui/properties_data_lamp.py (+5, -8) (Diff)
/release/scripts/ui/properties_render.py (+1, -3) (Diff)
/release/scripts/ui/properties_world.py (+2, -0) (Diff)
/source/blender/blenkernel/intern/object.c (+0, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -6) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+5, -7) (Diff)
/source/blender/makesrna/intern/makesrna.c (+0, -2) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+7, -14) (Diff)
/source/blender/makesrna/RNA_types.h (+1, -3) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+3, -0) (Diff)
/source/blender/render/intern/include/lamp.h (+19, -13) (Diff)
/source/blender/render/intern/include/material.h (+1, -1) (Diff)
/source/blender/render/intern/include/raytrace.h (+6, -3) (Diff)
/source/blender/render/intern/include/render_types.h (+4, -0) (Diff)
/source/blender/render/intern/source/cache.c (+21, -4) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -2) (Diff)
/source/blender/render/intern/source/database.c (+8, -8) (Diff)
/source/blender/render/intern/source/diskocclusion.c (+2, -2) (Diff)
/source/blender/render/intern/source/halo.c (+31, -159) (Diff)
/source/blender/render/intern/source/lamp.c (+114, -290) (Diff)
/source/blender/render/intern/source/material.c (+1, -1) (Diff)
/source/blender/render/intern/source/path.c (+105, -3) (Diff)
/source/blender/render/intern/source/rayshade.c (+65, -79) (Diff)
/source/blender/render/intern/source/rendercore.c (+8, -0) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+332, -143) (Diff)
/source/blender/render/intern/source/volumetric.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021