Blender Git Commit Log

Git Commits -> Revision 37653aa

Revision 37653aa by Clément Foucault (temp-ssr)
July 18, 2017, 08:12 (GMT)
Eevee: SSR: Output ssr datas to buffers.

Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.

Commit Details:

Full Hash: 37653aaf58b672a5ba53b1c693052026635f9b37
Parent Commit: 4717091
Lines Changed: +393, -92

1 Added Path:

/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+36, -0) (View)

13 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+19, -0) (Diff)
/release/scripts/startup/bl_ui/properties_render_layer.py (+21, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_effects.c (+96, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+6, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+29, -12) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+13, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+35, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+10, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+70, -56) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+47, -12) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+9, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021