Blender Git Commit Log
Git Commits -> Revision 3d01f13
Revision 3d01f13 by Campbell Barton (master) January 24, 2012, 19:37 (GMT) |
fix for 3 issues when applying a deform modifier in editmode. - drawing face normals was broken (using wrong index). - drawing flat faces in solid mode would display ugly tesselation normals (as if the model was made of triangles). - drawing smooth faces in solid mode would show vertex normals based on tesselation (heavily slant in 1 direction). now the normals are calculated and stored per polygon (will save some memory too for non tri meshes). |
Commit Details:
Full Hash: 3d01f13c43a38811e000de9e5bf6d6b4319b7859
SVN Revision: 43674
Parent Commit: e6e88ff
Lines Changed: +112, -35