Blender Git Commit Log
Git Commits -> Revision 3da4061
Revision 3da4061 by Brecht Van Lommel (master) August 15, 2009, 19:35 (GMT) |
2.5: Material buttons * Transparency is now it's own panel, with a boolean toggle + enum for z/ray transparency (following mockup made by William). Also had to change DNA flags for this. * Disabled radiosity a bit more in render engine, it still had some effects like auto autosmooth. * Make some sliders in material buttons percentages in RNA. * Some other small tweaks in layout and naming. |
Commit Details:
Full Hash: 3da40611d914e6177dd25e41baf5a6c5c4fe7154
SVN Revision: 22477
Parent Commit: 41dc419
Lines Changed: +164, -173
18 Modified Paths:
/release/ui/buttons_material.py (+76, -59) (Diff)
/release/ui/buttons_texture.py (+0, -2) (Diff)
/source/blender/blenkernel/intern/ipo.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -5) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -1) (Diff)
/source/blender/editors/preview/previewrender.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+41, -41) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+7, -11) (Diff)
/source/blender/render/intern/source/rayshade.c (+4, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+2, -29) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+3, -2) (Diff)
/source/blender/render/intern/source/strand.c (+2, -2) (Diff)
/source/blender/render/intern/source/zbuf.c (+6, -6) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/release/ui/buttons_texture.py (+0, -2) (Diff)
/source/blender/blenkernel/intern/ipo.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -5) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -1) (Diff)
/source/blender/editors/preview/previewrender.c (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+41, -41) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+7, -11) (Diff)
/source/blender/render/intern/source/rayshade.c (+4, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+2, -29) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+3, -2) (Diff)
/source/blender/render/intern/source/strand.c (+2, -2) (Diff)
/source/blender/render/intern/source/zbuf.c (+6, -6) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)