Blender Git Commit Log

Git Commits -> Revision 3f1ee80

June 13, 2019, 18:38 (GMT)
Cloth: accurately find UVs for the edges

Earlier, the mesh would keep splitting at the seams of the UV islands because the distance would be so large. This is now fixed, it correctly finds the UVs of the corresponding edge that match the world space positions as well.

Commit Details:

Full Hash: 3f1ee807b6fe88e3cef0084302045f51bc944819
Parent Commit: d882e3a
Lines Changed: +24, -10

1 Modified Path:

/source/blender/blenkernel/intern/cloth.c (+24, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021