Blender Git Commit Log

Git Commits -> Revision 3f3d1ad

Revision 3f3d1ad by Robert Guetzkow (master)
November 4, 2019, 13:53 (GMT)
Correct naming of cryptomatte output sockets on the render layers node

The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185

Commit Details:

Full Hash: 3f3d1ad4800c6d5e9d1a45912841b118cbac9f39
Parent Commit: 9fac676
Committed By: Lukas Stockner
Lines Changed: +3, -3

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