Blender Git Commit Log

Git Commits -> Revision 3f488f4

Revision 3f488f4 by Brecht Van Lommel (master)
June 18, 2008, 10:30 (GMT)

* Fix for a crash in game engine vertex array drawing with texfaces.
* For 2D filters, don't require opengl 2.0 but just the extensions,
so it works on computers without full 2.0 support too.
* In debug mode, don't print memory statistics for preview render.

Commit Details:

Full Hash: 3f488f4d7092f8636a7af7860bd9c134f92baecf
SVN Revision: 15264
Parent Commit: 5cd4b6a
Lines Changed: +25, -14

3 Modified Paths:

/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+6, -11) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+18, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021