Blender Git Commit Log
Git Commits -> Revision 41e4079
Revision 41e4079 by Philipp Oeser (blender-v2.90-release) September 21, 2020, 07:42 (GMT) |
Fix T80437: Auto IK Double Generates IK constraints Caused by rB9a7f5f1bb422. If using Auto IK (or targetless IK and Auto IK together), two temporary constraints were added. - from pose_grab_with_ik_add (even for targetless IK) - from add_pose_transdata (even for Auto IK) Since both both do similar things, but cannot work in tandem (with possibly different chainlengths for example), we have to decide which type to prefer over the other (as in: do not create a constraint for the other). It seems better to ignore the 'Auto IK' option on bones that will have targetless IK set up for them specificallly [e.g. defining special chainlength]. This way you can still work with 'Auto IK' ON generally [with interactive chainlength control], but also have specific bones that need their own custom chainlength. For now, the most straightforward fix is to - only add constraints for Auto IK from pose_grab_with_ik_add() - only add constraints for targetless IK from add_pose_transdata() Note: this area has some potential for later refactoring: - move creation of all temporary constraints to a single place [preferably pose_grab_with_ik_add] - use only those temporary constraints in transform code [atm. we still flip CONSTRAINT_IK_AUTO around on the "original" -- unneccesarily, after rB9a7f5f1bb422 a dedicated temporary constraint is now always available] - clarify CONSTRAINT_IK_AUTO vs. CONSTRAINT_IK_TEMP - obeying standard rotation locks on bones in the chain (not just the the IK locks) is not consistent between targetless IK and Auto IK Potential candidate for 2.90.1 as well as 2.83 LTS Maniphest Tasks: T80437 Differential Revision: https://developer.blender.org/D8930 |
Commit Details:
Full Hash: 41e40793650aa23ad525c395706eae15ec82bff9
Parent Commit: a5b6d6d
Lines Changed: +20, -8
1 Modified Path:
/source/blender/editors/transform/transform_convert_armature.c (+20, -8) (Diff)