Blender Git Commit Log

Git Commits -> Revision 4440739

Revision 4440739 by Jeroen Bakker (master)
December 19, 2019, 07:34 (GMT)
Fix T72236: UV Stretching Overlay

The ratio for area stretching was packed into an unsigned int, but could
contain negative numbers. This flipped the negative numbers to high
positive numbers and rendered the wrong color in the stretching overlay.

I can remember during {T63755} I had to flip the sign to get the
correct result, but couldn't find out why that was needed. Now I know.

Reviewed By: fclem, mano-wii

Differential Revision: https://developer.blender.org/D6440

Commit Details:

Full Hash: 4440739699bb237da8126168117e501aec770e89
Parent Commit: 0971f56
Lines Changed: +3, -3

2 Modified Paths:

/source/blender/draw/intern/draw_cache_extract_mesh.c (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_stretch_vert.glsl (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021