Blender Git Commit Log
Git Commits -> Revision 458f50b
Revision 458f50b by Pablo Dobarro (master) March 26, 2020, 14:50 (GMT) |
Fix T74780: Face sets operators not aware of SCULPT_FACE_SET_NONE SCULPT_FACE_SET_NONE default value is 0 and it is rendered hidden, so the invert sign operation to show it was not working. Now the show all function sets this face set to ID 1 before setting its sign. I also refactored this check in gpu_buffers. Not related to the reported issue, but the mesh in attached contains non manifold geometry with hidden loose vertices, so the visibility state was not syncing correctly to those vertices. Now the toggle operators checks the current visibility only on the face sets, so no manifold vertices are ignored (as they are in the rest of operations in sculpt mode). Reviewed By: jbakker Maniphest Tasks: T74780 Differential Revision: https://developer.blender.org/D7188 |
Commit Details:
Full Hash: 458f50ba73bcd233176f9afadc3273acf05e4f53
Parent Commit: 83947ea
Lines Changed: +29, -19