Blender Git Commit Log

Git Commits -> Revision 45fc801

Revision 45fc801 by Lukas Toenne (master)
December 4, 2013, 11:09 (GMT)
Fix for interpolation errors on lower-left borders in compositor image
inputs.

http://wiki.blender.org/uploads/4/4c/Compo_image_interpolation_borders.png

Problem is that all image buffer reader nodes (RenderLayer, Image,
MovieClip) were clipping pixel coordinates to 0..N range (N being width
or height respectively). Bilinear interpolation works ok then on the
upper-right borders (x, N) and (N, y), since the last (N-1) pixel fades
out to N (background). But the lower-left (x, 0) and (0, y) borders are
not correctly interpolated because the nodes cut off the negative pixels
before the interpolation function can calculate their value.

To fix this, the interpolation functions are now entirely responsible
for handling "out of range" cases, i.e. setting (0,0,0,0) results for
invalid pixels, while also handling interpolation for borders.
Callers should not do pixel range checks themselves, which also makes
the code simpler. Should not have any real performance penalty,
the interpolation functions do this check anyway, so is probably even
slightly faster.

Commit Details:

Full Hash: 45fc80153a40fb01db6b1e25b4ab575a06a331b8
Parent Commit: a698709
Lines Changed: +65, -32

6 Modified Paths:

/source/blender/blenlib/intern/math_interp.c (+16, -5) (Diff)
/source/blender/compositor/operations/COM_ImageOperation.cpp (+9, -5) (Diff)
/source/blender/compositor/operations/COM_MovieClipOperation.cpp (+1, -1) (Diff)
/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp (+27, -15) (Diff)
/source/blender/compositor/operations/COM_RenderLayersProg.cpp (+8, -6) (Diff)
/source/blender/imbuf/intern/imageprocess.c (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021