Blender Git Commit Log
Git Commits -> Revision 465a5d2
Revision 465a5d2 by Thomas Szepe (master) April 10, 2015, 18:20 (GMT) |
BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results The getScreenVect(), getScreenPosition() and modelview_matrixmethod returns an incorrect results if called after the camera has been translated on the same frame. The model view matrix will be update only once per frame with Cam->SetModelviewMatrix in KX_KetsjiEngine::RenderFrame. Using GetWorldToCamera as model view matrix to get an actual view matrix even if the camera is moved. Reviewers: sergey, dfelinto, brita_, sybren, hg1, campbellbarton Reviewed By: hg1, campbellbarton Projects: #game_engine Differential Revision: https://developer.blender.org/D1170 |
Commit Details:
Full Hash: 465a5d29c0333f5bd5847f3febdd12f4b2746d0b
Parent Commit: 35812e6
Lines Changed: +4, -4