Blender Git Commit Log

Git Commits -> Revision 4c827e7

Revision 4c827e7 by Ton Roosendaal (master)
October 18, 2004, 22:47 (GMT)
Four new extrude possibilities;

- Individual faces
Keeps Mesh manifold, so removes old faces always. Also uses a
transform based on different vectors per vertex.

- Only edges
Just extrudes the edges (not really 'individual', the edges still
share the vertices. Uses same transform as normal extrude for that
reason

- Only Vertices
Uses normal transform after extrude

Also changed code a bit, to detect whether to call a normal-based
transform after extrude, or whether to call normal grabber. For example
when you just extrude 1 edge, it uses normal grabber.

Note; extruding an entire sphere goes OK with 'individual faces'. for
other extrudes you should press 's key' when in transform. Just cannot
predict (yet) when one method has preference over another.

Commit Details:

Full Hash: 4c827e73e2714404a6066fd6f031811d3867e179
SVN Revision: 3291
Parent Commit: 295f11e
Lines Changed: +204, -25

5 Modified Paths:

/source/blender/include/editmesh.h (+3, -0) (Diff)
/source/blender/src/buttons_shading.c (+1, -1) (Diff)
/source/blender/src/drawobject.c (+5, -3) (Diff)
/source/blender/src/editmesh_lib.c (+179, -15) (Diff)
/source/blender/src/editmesh_tools.c (+16, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021