Blender Git Commit Log

Git Commits -> Revision 4cd68ba

January 19, 2015, 17:09 (GMT)
Target calculation for local non-straight rest shapes.

This is more involved than using simple straight bending targets
constructed from the neighboring segments, but necessary for restoring
groomed rest shapes.

The targets are defined by parallel-transporting a coordinate frame
along the hair, which smoothly rotates to avoid sudden twisting (Frenet
frame problem). The rest positions of hair vertices defines the target
vectors relative to the frame. In the deformed motion state the frame
is then recalculated and the targets constructed in world/root space.

Commit Details:

Full Hash: 4cd68bad4b7a59d7cde5d994dcffab55c1564c64
Parent Commit: b669e1b
Lines Changed: +175, -1

4 Modified Paths:

/source/blender/blenkernel/BKE_cloth.h (+9, -0) (Diff)
/source/blender/blenkernel/intern/cloth.c (+138, -0) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+21, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+7, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021