Blender Git Commit Log

Git Commits -> Revision 4de0e2e

Revision 4de0e2e by Jan-Willem van Dronkelaar (master)
October 18, 2021, 12:36 (GMT)
Animation: Motion Paths Refresh All

Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.

The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.

Reviewed by: sybren

Maniphest Tasks: T83068

Differential Revision: https://developer.blender.org/D11667

Commit Details:

Full Hash: 4de0e2e7717f458b496fdf2b00a724412abb88a0
Parent Commit: f9113c4
Committed By: Sybren A. Stüvel
Lines Changed: +124, -17

7 Modified Paths:

/release/scripts/startup/bl_ui/properties_animviz.py (+6, -1) (Diff)
/release/scripts/startup/bl_ui/space_view3d.py (+2, -0) (Diff)
/source/blender/editors/include/ED_object.h (+10, -1) (Diff)
/source/blender/editors/object/object_edit.c (+101, -13) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_ops.c (+1, -0) (Diff)
/source/blender/editors/transform/transform_convert_object.c (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021