Blender Git Commit Log

Git Commits -> Revision 4ef448c

Revision 4ef448c by Ton Roosendaal (master)
November 25, 2004, 21:52 (GMT)
Small tweaks to make 3d drawing a tad more interactive, and; something
for our interactive 3d artists!

- AL+Z (potato) texture view now draws objects without Texture Faces
compliant with (new) default in engine. Meaning lit faces, using
Material RGB for diffuse and specular. It used to draw these as 'shaded'
which is quite useless.
Per definition, Potato mode is supposed to show what engine draws.
(Note; this only for Mesh objects)

- Added a couple of more calls to ensure Shaded drawmode updates on
changing RGB sliders, moving lamps to layers, or switch layers

This based on feedback from Mal, who'll also give it all good tests.

Commit Details:

Full Hash: 4ef448cc51cb0a51ae1301c926e0cfe5770faac3
SVN Revision: 3526
Parent Commit: 806ebc7
Lines Changed: +212, -127

5 Modified Paths:

/source/blender/src/buttons_shading.c (+18, -1) (Diff)
/source/blender/src/drawmesh.c (+177, -117) (Diff)
/source/blender/src/drawobject.c (+2, -5) (Diff)
/source/blender/src/editobject.c (+14, -3) (Diff)
/source/blender/src/header_view3d.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021