Blender Git Commit Log
Git Commits -> Revision 4fc8607
Revision 4fc8607 by Sergey Sharybin (soc-2011-tomato) August 8, 2013, 07:38 (GMT) |
Re-arrange AA sampling a bit Apparently when calculating UV from upsampled corners warped result seems too much doggy. Now result seems to be exactly the same as it was before AA changes (apart from AA-ed edges :) |
Commit Details:
Full Hash: 4fc86075e9054de9f0e50bc9d2f9dc307e701036
SVN Revision: 59014
Parent Commit: 86f11e3
Lines Changed: +8, -8