Blender Git Commit Log
Git Commits -> Revision 566a4a9
Revision 566a4a9 by Clément Foucault (master) November 20, 2018, 12:09 (GMT) |
Fix T57891: Radius of strip hair doesn't scale with object scale Note that this only works fine with uniformly scaled objects. Otherwise, the hair thickness will vary in a weird way depending on viewing angles. |
Commit Details:
Full Hash: 566a4a96cb516d7e7981cf78d24fcb7546deaaf4
Parent Commit: 86e0d13
Lines Changed: +11, -2
4 Modified Paths:
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+2, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+2, -0) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+6, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+2, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+2, -0) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+6, -2) (Diff)