Blender Git Commit Log

Git Commits -> Revision 56a693b

November 11, 2019, 17:05 (GMT)
Correct naming of cryptomatte output sockets on the render layers node

The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185

Commit Details:

Full Hash: 56a693bf6859202c97a46cb973b6fa196ef0bc4b
Parent Commit: 7c65b07
Committed By: Germano Cavalcante
Lines Changed: +3, -3

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020