Blender Git Commit Log
Git Commits -> Revision 578950c
Revision 578950c by Campbell Barton (master) November 16, 2009, 19:03 (GMT) |
ID property access from python for pose channels, bones and any ID objects. The advantage with this is that global property definitions are not needed to add a property to an object. to avoid confusion these are accessed like a dictionary (closely matching how the BGE accesses properties) ob["mySetting"] = 1.0 bone["foo"] = {"one":1, "two":2.1, "three":"Three"} if "foo" in bone: print("prop found...") At the moment these can also be accessed as attributes, will be changed shortly. eg. bone.foo == bone["foo"] |
Commit Details:
Full Hash: 578950c97724d2869f1fa7959b39a260cd723717
SVN Revision: 24592
Parent Commit: 66dfaab
Lines Changed: +149, -44