Blender Git Commit Log

Git Commits -> Revision 57f01fd

Revision 57f01fd by Jens Ole Wund(bjornmose) (master)
October 19, 2006, 22:01 (GMT)
more softbody goodies:
SB collision targets may be picked up from modifier stack
works fine with static targets having subsurf and/or array mofifiers
see-->
http://www.wund.homepage.t-online.de/hidden/Mstack.blend
http://www.wund.homepage.t-online.de/hidden/Mstack_II.blend

however when calulating the SB object dynamics the vertices of the
'deform only' m-stack result are used

so SB <-> SB may look strange
subsuf modifier is applied to SB object after doing SB dynamics
(that is: colliding mesh is subsurfed, SB is not )
subsurfed SB cubes colliding
link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod.blend

or may give unwanted results
subsuf and array modifier is applied to SB object after doing SB dynamics
link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod_nobug.blend

last, modifiers that change vertex locations in time (like waves)
suffer from not beeing seen at needed time resolution
(SBs see colliders static in a frame)
well but that's beyond the limits of the current dep-graph use
and needs to be resolved on design level

anyhoo have fun
BM

Commit Details:

Full Hash: 57f01fdb46d8a764858b8e1f7678be7c1a00b572
SVN Revision: 8656
Parent Commit: 1730b7b
Lines Changed: +6, -3

3 Modified Paths:

/source/blender/blenkernel/intern/softbody.c (+3, -3) (Diff)
/source/blender/makesdna/DNA_object_force.h (+1, -0) (Diff)
/source/blender/src/buttons_object.c (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021