Blender Git Commit Log
Git Commits -> Revision 57f01fd
Revision 57f01fd by Jens Ole Wund(bjornmose) (master) October 19, 2006, 22:01 (GMT) |
more softbody goodies: SB collision targets may be picked up from modifier stack works fine with static targets having subsurf and/or array mofifiers see--> http://www.wund.homepage.t-online.de/hidden/Mstack.blend http://www.wund.homepage.t-online.de/hidden/Mstack_II.blend however when calulating the SB object dynamics the vertices of the 'deform only' m-stack result are used so SB <-> SB may look strange subsuf modifier is applied to SB object after doing SB dynamics (that is: colliding mesh is subsurfed, SB is not ) subsurfed SB cubes colliding link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod.blend or may give unwanted results subsuf and array modifier is applied to SB object after doing SB dynamics link --> http://www.wund.homepage.t-online.de/hidden/ColSelfMod_nobug.blend last, modifiers that change vertex locations in time (like waves) suffer from not beeing seen at needed time resolution (SBs see colliders static in a frame) well but that's beyond the limits of the current dep-graph use and needs to be resolved on design level anyhoo have fun BM |
Commit Details:
Full Hash: 57f01fdb46d8a764858b8e1f7678be7c1a00b572
SVN Revision: 8656
Parent Commit: 1730b7b
Lines Changed: +6, -3