Blender Git Commit Log
Git Commits -> Revision 59d6781
Revision 59d6781 by Ton Roosendaal (master) February 7, 2006, 17:44 (GMT) |
Orange-reported vectorblur bug: when using autosmooth, the amount of vertices differed on previous/next frame, causing speedvector calculus to be skipped. Now that worked OK, where it not that non-existing speed vectors were not initialized zero while rendering... Also another issue showed up with autosmooth. When using exact smooth angles (like 30 degrees) on a model that has been spinned with exactly 30 degree steps, the autosmooth gave different results on each frame... and only when compiled in O2 (probably thats doing bad float rounding). Solved this by just adding 0.1 to the user defined smooth angle. |
Commit Details:
Full Hash: 59d67818e154790579af3b921ede5d5a7f69c39b
SVN Revision: 6741
Parent Commit: e4a0390
Lines Changed: +33, -25